Self-Reported Reasons for Play
Presentation Type
Poster Presentation
Abstract
This research examines reasons for video game play from a strengths-based perspective. Interview data collected indicate that reasons for play are consistent across all genres of games and that there are multiple reasons for play. Evidence supporting stress relief also makes this a topic of importance for counselors.
Start Date
4-12-2013 4:00 PM
End Date
4-12-2013 4:50 PM
Location
Commons Area - 1st Floor
Self-Reported Reasons for Play
Commons Area - 1st Floor
This research examines reasons for video game play from a strengths-based perspective. Interview data collected indicate that reasons for play are consistent across all genres of games and that there are multiple reasons for play. Evidence supporting stress relief also makes this a topic of importance for counselors.