Date of Award
12-2014
Degree Name
Master of Arts
Department
Sociology
First Advisor
Dr. Whitney DeCamp
Second Advisor
Dr. Zoann Snyder
Third Advisor
Dr. Angela Moe
Keywords
Technology, gender, computer, games, education
Access Setting
Masters Thesis-Abstract Only
Restricted to Campus until
12-15-2024
Abstract
This study explores the relationship between recreational involvement with video games and an interest in computer science as well as confidence with computers. Multiple works have acknowledged that the content in video games and the video game culture is presently very hostile towards women. Simultaneously, the number of women pursuing computer science has been decreasing since the 1980s. Past studies have suggested that playing video games can increase confidence with computers and may lead to an interest in computer science. Using data collected from 1,124 college students, this study addresses this issue by using a variety of measures to gauge video game playing interest and habits as predictors of confidence with and interest in computers. The findings conclude that playing video games does increase confidence with computers as well as interest in computer science, particularly for those who play a variety of different genres of games. The conclusion suggests that video games may be an important cultural factor for understanding why so few women pursue studying computer science.
Recommended Citation
Sevin, Rebecca L., "A Game of Skill: Video Game Enthusiasm and Confidence with Computers" (2014). Masters Theses. 551.
https://scholarworks.wmich.edu/masters_theses/551