Digitally Teaching the Middle Ages: Case Studies (A Poster Session)
Sponsoring Organization(s)
Medieval Electronic Multimedia Organization (MEMO)
Organizer Name
Carol L. Robinson
Organizer Affiliation
Kent State Univ.-Trumbull
Presider Name
Pamela Clements
Presider Affiliation
Siena College
Paper Title 1
Teaching with King's Quest Part I
Presenter 1 Name
Kevin A. Moberly
Presenter 1 Affiliation
Old Dominion Univ.
Paper Title 2
Teaching with King's Quest Part II
Presenter 2 Name
Jessica Dambruch
Presenter 2 Affiliation
Old Dominion Univ.
Paper Title 3
Game Theories and Teaching Medieval Literature
Presenter 3 Name
John McLaughlin
Presenter 3 Affiliation
East Stroudsburg Univ.
Paper Title 4
Teaching with Lord of the Rings Online
Presenter 4 Name
Carol L. Robinson
Paper Title 5
Role-Playing Games and the Multimedia Wife of Bath Project
Presenter 5 Name
Daniel-Raymond Nadon
Presenter 5 Affiliation
Kent State Univ.
Start Date
12-5-2016 3:30 PM
Session Location
Bernhard 208
Description
What do game structures tell us about teaching and learning? What benefits are there to using games to teach? What games seem to work well and why? How does interactively with the Middle Ages develop in such structures? Are games the best way to learn? These poster presentations represent ways of addressing the potential of game-based pedagogy for medieval studies and/or medievalism(s) in educating the "gamer generation" --be it through video games or other forms of digital play.
Digitally Teaching the Middle Ages: Case Studies (A Poster Session)
Bernhard 208
What do game structures tell us about teaching and learning? What benefits are there to using games to teach? What games seem to work well and why? How does interactively with the Middle Ages develop in such structures? Are games the best way to learn? These poster presentations represent ways of addressing the potential of game-based pedagogy for medieval studies and/or medievalism(s) in educating the "gamer generation" --be it through video games or other forms of digital play.