A Session of Ice and Fire: Medievalism in the Game of Thrones Franchise
Sponsoring Organization(s)
Tales after Tolkien Society
Organizer Name
Helen Young
Organizer Affiliation
La Trobe Univ.
Presider Name
Geoffrey B. Elliott
Presider Affiliation
Oklahoma State Univ.
Paper Title 1
Forging and Reforging Valyrian Steel: The Role of Arthurian Sword Motifs in George R .R. Martin's A Song of Ice and Fire
Presenter 1 Name
Alexandra Garner
Presenter 1 Affiliation
Bowling Green State Univ.
Paper Title 2
Peaceweaving in Westeros
Presenter 2 Name
Carol Parrish Jamison
Presenter 2 Affiliation
Armstrong State Univ.
Paper Title 3
Dragons, Alliances, Power, and Gold: Disruptor Beam's Game of Thrones Ascent
Presenter 3 Name
Shiloh R. Carroll
Presenter 3 Affiliation
Tennessee State Univ.
Start Date
14-5-2016 1:30 PM
Session Location
Schneider 1280
Description
The multimedia franchise built around George R. R. Martin's "A Song of Ice and Fire" novels is the most prominent example of medievalism in the world today. It generates not only a vast audience, but a significant level of engagement with medieval history and culture through commentary and discussion. Much of the discussion is concerned with the 'authenticity' of the way in which the Middle Ages are represented - as violent, bloody, and brutal - and this makes the franchise of particular interest to scholars of the Middle Ages because the franchise actively shapes what audiences believe about history. This session includes papers which focus on medievalist aspects of Martin's novels, and on one of the many games derived from them.
A Session of Ice and Fire: Medievalism in the Game of Thrones Franchise
Schneider 1280
The multimedia franchise built around George R. R. Martin's "A Song of Ice and Fire" novels is the most prominent example of medievalism in the world today. It generates not only a vast audience, but a significant level of engagement with medieval history and culture through commentary and discussion. Much of the discussion is concerned with the 'authenticity' of the way in which the Middle Ages are represented - as violent, bloody, and brutal - and this makes the franchise of particular interest to scholars of the Middle Ages because the franchise actively shapes what audiences believe about history. This session includes papers which focus on medievalist aspects of Martin's novels, and on one of the many games derived from them.