Session Title

Medieval Games and Pedagogy (A Roundtable)

Sponsoring Organization(s)

Game Cultures Society

Organizer Name

Betsy McCormick

Organizer Affiliation

Mount San Antonio College

Presider Name

Teresa Reed

Presider Affiliation

Jacksonville State Univ.

Paper Title 1

Using Analog Games to Explore the Ludic Arthur

Presenter 1 Name

James Howard

Presenter 1 Affiliation

Georgia Institute of Technology

Paper Title 2

>GET EXCALIBUR: Teaching Medieval Adventure with Text Adventures Games

Presenter 2 Name

Paul A. Broyles

Presenter 2 Affiliation

North Carolina State Univ.

Paper Title 3

"Like Medieval Cards against Humanity": Adapting Le roi qui ne ment for the British Literature Survey

Presenter 3 Name

Nora L. Corrigan

Presenter 3 Affiliation

Mississippi Univ. for Women

Paper Title 4

Playing for Keeps: Understanding Early English Literature through Interactive Gaming

Presenter 4 Name

Lauryn S. Mayer

Presenter 4 Affiliation

Washington & Jefferson College

Paper Title 5

Gamifying Chaucer's Canterbury Tales: The Pilgrims as RPG Avatars

Presenter 5 Name

Daniel T. Kline

Presenter 5 Affiliation

Univ. of Alaska-Anchorage

Start Date

12-5-2017 3:30 PM

Session Location

Fetzer 1005

Description

Games and gamification are buzzwords in education and pedagogy. In addition to popular curricular games such as Reacting to the Past, many teachers are incorporating games and the idea of game-play into the classroom. This roundtable session seeks proposals that discuss ways in which we can use the appeal of games/game-play in the classroom to make medieval literature and culture more accessible to the digital generation.

Betsy McCormick

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May 12th, 3:30 PM

Medieval Games and Pedagogy (A Roundtable)

Fetzer 1005

Games and gamification are buzzwords in education and pedagogy. In addition to popular curricular games such as Reacting to the Past, many teachers are incorporating games and the idea of game-play into the classroom. This roundtable session seeks proposals that discuss ways in which we can use the appeal of games/game-play in the classroom to make medieval literature and culture more accessible to the digital generation.

Betsy McCormick