New computer software allows children to take ownership of a story they are reading. Students change the plot, participate in the action, choose a role as a major or minor character -- or simply step aside and change the direction of the action. The combination of print, computers, visual imagery and personalized action is a strong motivation for learning about all four. Motivation is one thing, effective instruction is another. To be effective as an instructional tool, computer controlled literature must pay careful attention to both technology and instructional theory. One thing is certain, the potential is there for powerful intellectual and emotional experiences.
Adams, D. M. (1986). Interactive Children's Literature: MovingFrom Print to Electronic Literacy. Reading Horizons, 26 (4). Retrieved from http://scholarworks.wmich.edu/reading_horizons/vol26/iss4/5