Self-Reported Reasons for Play

Presentation Type

Poster Presentation

Abstract

This research examines reasons for video game play from a strengths-based perspective. Interview data collected indicate that reasons for play are consistent across all genres of games and that there are multiple reasons for play. Evidence supporting stress relief also makes this a topic of importance for counselors.

Start Date

4-12-2013 4:00 PM

End Date

4-12-2013 4:50 PM

Location

Commons Area - 1st Floor

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Apr 12th, 4:00 PM Apr 12th, 4:50 PM

Self-Reported Reasons for Play

Commons Area - 1st Floor

This research examines reasons for video game play from a strengths-based perspective. Interview data collected indicate that reasons for play are consistent across all genres of games and that there are multiple reasons for play. Evidence supporting stress relief also makes this a topic of importance for counselors.