Teaching Literature in Virtual Worlds : Immersive Learning in English Studies
Department
English
Document Type
Book
Files
Description
What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high school and college literature teachers involved in a pioneering project to develop virtual worlds for literary study, detailing how they created, utilized, and researched different immersive and interactive virtual reality environments to support the teaching of a wide range of literary works. Readers see how students role-play as literary characters, extending and altering character conduct in purposeful ways, and how they explore on-line, interactive literature maps, museums, archives, and game worlds to analyze the impact of historical and cultural setting, language, and dialogue on literary characters and events. This book breaks exciting ground, offering insights, pedagogical suggestions, and ways for readers to consider the future of this innovative approach to teaching literary texts.
Call number in WMU's library
LB1028.3 .T3864 2012 (Education Library, WMU Authors Collection)
ISBN
9780415886284
Publication Date
2012
Publisher
Routledge
City
New York
Keywords
teaching literature, technology
Disciplines
Communication Technology and New Media | Curriculum and Instruction | English Language and Literature
Recommended Citation
Webb, Allen, "Teaching Literature in Virtual Worlds : Immersive Learning in English Studies" (2012). All Books and Monographs by WMU Authors. 14.
https://scholarworks.wmich.edu/books/14
Comments
Allen Webb is the editor.