Date of Defense
4-12-2009
Department
Computer Science
Abstract
In the area of computer science, game design pushes the limits on what is possible in real time graphics. The game must process the entire scene up to sixty times a second, so code techniques that normally work must be adapted to be as efficient as possible. Some challenges cannot be overcome by traditional methods and must be adapted to work in a high-demand environment. In addition to these obstacles, students have limited opportunities to develop games for console platforms due to the cost required for development kits. This paper will explore the process behind developing a game for the Xbox 360 with only the resources available to a student, and the limitations still existing in such a process.
Recommended Citation
Frandsen, Daniel, "Making an Xbox360 Video Game" (2009). Honors Theses. 1521.
https://scholarworks.wmich.edu/honors_theses/1521
Access Setting
Honors Thesis-Open Access