Medieval Games and Pedagogy (A Roundtable)
Sponsoring Organization(s)
Game Cultures Society
Organizer Name
Betsy McCormick
Organizer Affiliation
Mount San Antonio College
Presider Name
Teresa Reed
Presider Affiliation
Jacksonville State Univ.
Paper Title 1
Using Analog Games to Explore the Ludic Arthur
Presenter 1 Name
James Howard
Presenter 1 Affiliation
Georgia Institute of Technology
Paper Title 2
>GET EXCALIBUR: Teaching Medieval Adventure with Text Adventures Games
Presenter 2 Name
Paul A. Broyles
Presenter 2 Affiliation
North Carolina State Univ.
Paper Title 3
"Like Medieval Cards against Humanity": Adapting Le roi qui ne ment for the British Literature Survey
Presenter 3 Name
Nora L. Corrigan
Presenter 3 Affiliation
Mississippi Univ. for Women
Paper Title 4
Playing for Keeps: Understanding Early English Literature through Interactive Gaming
Presenter 4 Name
Lauryn S. Mayer
Presenter 4 Affiliation
Washington & Jefferson College
Paper Title 5
Gamifying Chaucer's Canterbury Tales: The Pilgrims as RPG Avatars
Presenter 5 Name
Daniel T. Kline
Presenter 5 Affiliation
Univ. of Alaska-Anchorage
Start Date
12-5-2017 3:30 PM
Session Location
Fetzer 1005
Description
Games and gamification are buzzwords in education and pedagogy. In addition to popular curricular games such as Reacting to the Past, many teachers are incorporating games and the idea of game-play into the classroom. This roundtable session seeks proposals that discuss ways in which we can use the appeal of games/game-play in the classroom to make medieval literature and culture more accessible to the digital generation.
Betsy McCormick
Medieval Games and Pedagogy (A Roundtable)
Fetzer 1005
Games and gamification are buzzwords in education and pedagogy. In addition to popular curricular games such as Reacting to the Past, many teachers are incorporating games and the idea of game-play into the classroom. This roundtable session seeks proposals that discuss ways in which we can use the appeal of games/game-play in the classroom to make medieval literature and culture more accessible to the digital generation.
Betsy McCormick