Games and Manuscripts
Sponsoring Organization(s)
Game Cultures Society
Organizer Name
Betsy McCormick
Organizer Affiliation
Mount San Antonio College
Presider Name
Sarah Jane Sprouse
Presider Affiliation
Texas Tech Univ.
Paper Title 1
Shadows over Camelot: Collaborative Narration and Arthurian Games
Presenter 1 Name
Kate Lynne Fedewa
Presenter 1 Affiliation
Michigan State Univ.
Paper Title 2
Prayers for Decius: Gaming and Dice in the Carmina Burana
Presenter 2 Name
Sarah Layman
Presenter 2 Affiliation
Independent Scholar
Paper Title 3
The Bob-Line Game in Chaucer's The Tale of Sir Thopas
Presenter 3 Name
McKenzie Peck
Presenter 3 Affiliation
Texas Tech Univ.
Paper Title 4
The "Endless Knot[tes]" of Sir Gawain and the Green Knight
Presenter 4 Name
Kimberly Bell
Presenter 4 Affiliation
Sam Houston State Univ.
Start Date
13-5-2018 10:30 AM
Session Location
Bernhard 204
Description
It is well known that the glosses and marginalia found in medieval manuscripts were commonly left by scribes, readers, and illuminators as ways to respond to the texts they read. Oftentimes, these marginal additions—including images of people, animals, flora, and fauna –were created to react directly to a given text and purposefully designed to be understood as interactive games to be played with the text and the reader. This session proposes to explore the gaming relationships among image, text, and reader to comprehend better how the people of the Middle Ages understood the purpose and function of games in literary texts.
Betsy McCormick
Games and Manuscripts
Bernhard 204
It is well known that the glosses and marginalia found in medieval manuscripts were commonly left by scribes, readers, and illuminators as ways to respond to the texts they read. Oftentimes, these marginal additions—including images of people, animals, flora, and fauna –were created to react directly to a given text and purposefully designed to be understood as interactive games to be played with the text and the reader. This session proposes to explore the gaming relationships among image, text, and reader to comprehend better how the people of the Middle Ages understood the purpose and function of games in literary texts.
Betsy McCormick