Experiential Games in the Classroom (A Poster Session)
Sponsoring Organization(s)
Game Cultures Society
Organizer Name
Sarah Jane Sprouse
Organizer Affiliation
Texas Tech Univ.
Presider Name
Sarah Jane Sprouse
Paper Title 1
Playing without Fear: Using Games in the Classroom as Introduction, Capstone, and Guide for Research
Presenter 1 Name
Glenn Kumhera
Presenter 1 Affiliation
Pennsylvania State Univ.–Erie, The Behrend College
Paper Title 2
How to Play the Black Death . . . and Survive! Gamifying the University Classroom
Presenter 2 Name
Jolanta N. Komornicka
Presenter 2 Affiliation
St. Jerome's Univ., Univ. of Waterloo
Paper Title 3
Playing Beowulf: Using Board Games as Tools for Teaching the Anglo-Saxon Society
Presenter 3 Name
Kristina Lewis
Presenter 3 Affiliation
Texas Tech Univ.
Start Date
9-5-2019 1:30 PM
Session Location
Fetzer 1035
Description
Games and gamification are buzzwords in education: in addition to popular curricular games such as Reacting to the Past, instructors are increasingly incorporating games and the idea of game-play into their curricula as a pedagogical tool. This poster session allows for interactive, hands-on discussion between presenters and presentees. Posters and practical demonstrations together will showcase ways in which game-based pedagogy can foster experiential learning about the Middle Ages. Sarah Sprouse
Experiential Games in the Classroom (A Poster Session)
Fetzer 1035
Games and gamification are buzzwords in education: in addition to popular curricular games such as Reacting to the Past, instructors are increasingly incorporating games and the idea of game-play into their curricula as a pedagogical tool. This poster session allows for interactive, hands-on discussion between presenters and presentees. Posters and practical demonstrations together will showcase ways in which game-based pedagogy can foster experiential learning about the Middle Ages. Sarah Sprouse