CONGRESS CANCELED Gamification in the Classroom: How to Design a Game (A Workshop)
Description
Games and gamification are buzzwords in education: in addition to popular curricular games such as Reacting to the Past, instructors are increasingly incorporating games and the idea of game-play into their curricula as a pedagogical tool. We propose a workshop session led by two presenters who have experience and grant funding for their own implementation of games in the classroom. These presenters will lead participants through the mechanics and ethics of designing pedagogical games in order to foster experiential learning about the Middle Ages. Sarah J. Sprouse
CONGRESS CANCELED Gamification in the Classroom: How to Design a Game (A Workshop)
Schneider 1120
Games and gamification are buzzwords in education: in addition to popular curricular games such as Reacting to the Past, instructors are increasingly incorporating games and the idea of game-play into their curricula as a pedagogical tool. We propose a workshop session led by two presenters who have experience and grant funding for their own implementation of games in the classroom. These presenters will lead participants through the mechanics and ethics of designing pedagogical games in order to foster experiential learning about the Middle Ages. Sarah J. Sprouse