Session Title

Gamification in the Classroom: How to Design a Game (A Workshop)

Sponsoring Organization(s)

Game Cultures Society

Organizer Name

Sarah Jane Sprouse

Organizer Affiliation

Univ. of Alabama

Presider Name

Kristina Lewis

Presider Affiliation

Texas Tech Univ.

Paper Title 1

Workshop Leader

Presenter 1 Name

Jolanta N. Komornicka

Presenter 1 Affiliation

St. Jerome's Univ., Univ. of Waterloo

Paper Title 2

Workshop Leader

Presenter 2 Name

Glenn Kumhera

Presenter 2 Affiliation

Pennsylvania State Univ.-Behrend

Start Date

8-5-2020 3:30 PM

Session Location

Schneider 1120

Description

Games and gamification are buzzwords in education: in addition to popular curricular games such as Reacting to the Past, instructors are increasingly incorporating games and the idea of game-play into their curricula as a pedagogical tool. We propose a workshop session led by two presenters who have experience and grant funding for their own implementation of games in the classroom. These presenters will lead participants through the mechanics and ethics of designing pedagogical games in order to foster experiential learning about the Middle Ages. Sarah J. Sprouse

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May 8th, 3:30 PM

Gamification in the Classroom: How to Design a Game (A Workshop)

Schneider 1120

Games and gamification are buzzwords in education: in addition to popular curricular games such as Reacting to the Past, instructors are increasingly incorporating games and the idea of game-play into their curricula as a pedagogical tool. We propose a workshop session led by two presenters who have experience and grant funding for their own implementation of games in the classroom. These presenters will lead participants through the mechanics and ethics of designing pedagogical games in order to foster experiential learning about the Middle Ages. Sarah J. Sprouse