• Home
  • Search
  • Browse Collections
  • My Account
  • About
  • DC Network Digital Commons Network™
Skip to main content
ScholarWorks Western Michigan University
  • Home
  • About
  • FAQ
  • Contact
  • My Account

Home > Arts & Sciences > Medieval Institute Publications > MIP_LC

Ludic Cultures, 1100-1700

 
Printing is not supported at the primary Gallery Thumbnail page. Please first navigate to a specific Image before printing.

Follow

Switch View to Grid View Slideshow
 
  • Playthings in Early Modernity: Party Games, Word Games, Mind Games by Allison Levy

    Playthings in Early Modernity: Party Games, Word Games, Mind Games

    Allison Levy

    Why do we play games—with and upon each other as well as ourselves? When are winners also losers, and vice-versa? How and to what end do we stretch the spaces of play? What happens when players go "out of bounds," or when games go "too far"? Moreover, what happens when we push the parameters of inquiry: when we play with traditional narratives of ludic culture, when we rewrite the rules?

    An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.

 
 
 

Search

Advanced Search

  • Notify me via email or RSS

Browse

  • Collections
  • Disciplines
  • Authors

Author Corner

  • Author FAQ

Links

  • Medieval Institute Publications
 
Elsevier - Digital Commons

University Libraries
Western Michigan University
1903 W Michigan Ave
Kalamazoo MI 49008-5353 USA
(269) 387-5611   |

My Account
Accessibility Statement
Privacy
Copyright