The purpose of this research is to develop and evaluate a mobile game to support the needs of adults aiming to strengthen their perceptual and dexterity skills. The game itself is an advanced version of a Whack-A-Mole style game, in which the user is required to select visual targets, as quickly and accurately as possible. In this version of the game, the user is able to modify the speed, target size, and availability of distracters. In this paper, the performance between older and younger users has been compared. Older adults had spent more time and missed more compared to the youth adults, highlighting the challenges with manual dexterity faced by older adults. Therefore, different ways were examined in which features of the game can be designed to better meet the needs of older adults. The paper has significant implications for elderly patients, physicians, technology designers and service providers.
WMU ScholarWorks Citation
Alqahtani, Ayidh; Alsalmah, Abdulwhab; and Alaiad, Ahmad, "Examining the Performance of Older and Younger Adults When Interacting with a Mobile Solution Supporting Levels of Dexterity" (2015). Transactions of the International Conference on Health Information Technology Advancement. 53.